One of most frequently asked questions is: What is an example of a good opener?
While they form only fraction of total fight time, for Summoner the opener is very important to set the scene for all of our timings.
In this section we’ll cover:
- our preferred opener methods
- the reasoning & importance for various timings
All of the openers are intended for single target & use Ifrit.
6th GCD Summon Bahamut
Video to show the 6th GCD Summon Bahamut Opener
6th GCD Summon Bahamut is our standard opener for pet action & Further Ruin consistency to ensure pet action ghosts do not happen by providing an extra GCD buffer.
It is slightly under 5th GCD Summon in terms of expected damage, but due to being more reliable & stable in practice is going to achieve more damage in general due to not losing Ruin IVs, Egi Assaults or Enkindle.
5th GCD Summon Bahamut
Video to show the 5th GCD Summon Bahamut ED Opener
5th GCD Summon Bahamut is on paper the higher expected damage opener of the two, however, current pet AI has proven inconsistent & unreliable throughout extensive testing from numerous players leading to the pet AI ghosting actions potentially losing a Ruin IV stack or more. Even with adjustments to the initial timing of Sic to ensure Burning Strike is not the culprit it can still be problematic.
Practice between either method & check your Egi Assaults, Enkindle, Aetherpact & Further Ruin stacks to make sure it is working. If any of these are being dropped, consider the 6th GCD Summon Bahamut opener instead.
Reasons Why Things Are Done
Why Do We Clip TriD In The Opener?
In the majority of situations, the Tri-disaster reset should be used to clip & snapshot our DoTs into the full suite of raid buffs not only for the tremendous initial gains in the opener but also to set a consistent timeline with our DoTs in relation to future raid buff timings, where every minute we will have a Tri-disaster under buffs.
Only in specific circumstances, such as e3s (Leviathan), should you consider otherwise in order to reduce potency losses with regards to downtime, especially if you can skip a hardcast DoT set.
As an example to show how important the damage difference is for DoTs, consider this before & after comparison from before 5.10 with no DoTs then the addition of Chain Stratagem, Battle Litany, Trick Attack (at 10%), Bole, Divination, Technical Finish, Dragon Sight, our own Devotion & a Grade 2 Tincture:
With 5.10 increasing DoTs to 50p/t each & adding 300p on hit damage to Tri-disaster, this further emphasises the importance of catching what is effectively a 1300 potency OGCD under raid synergy which is Summoner’s highest total potency from a single action.
1st GCD: Energy Drain -> Tri-disaster
Having Energy Drain as the first weaved OGCD is to ensure suitable alignment down the line for future recast timings in particular those during Demi-Summons.
While there is a small chance of losing a DoT tick initially, the odds of this are low enough to not require Tri-disaster first.
3rd GCD: Aetherpact -> DWT
Aetherpact in the early weave slot is to ensure a proper 3rd GCD Devotion timing. This will keep Devotion on a timeline in concert with other 15s raid buffs such as Chain Stratagem, Technical Step & Trick Attack, while maintaining alignment that is best for most raid compositions.
4th GCD: Late Weave Enkindle
It is better to late weave Enkindle in the 4th GCD to ensure consistency with snapshotting specific raid buffs that may be cast late such as DNC’s Devilment & AST’s Divination.
Lucid Dreaming in 6th GCD Summon
Lucid Dreaming is not required for potency nor MP sake, however, having it as an early weave ensures the timing of the subsequent Enkindle to be a late weave for raid buffs as mentioned above.
If you find yourself prone to clipping on double weaves, you can omit the Lucid Dreaming & time the late Enkindle weave manually.
Ruin IV after the first Enkindle Bahamut
By replacing a Ruin III with Ruin IV this optimises a 100 potency base gain into raid buffs (300p vs 200p).
This does require a Swiftcast Ruin III at the tail end of the Demi-Summon rotation. If in progression you find yourself needing to save Swiftcast for the first minute of an encouter, instead hardcast Ruin III & save the last Further Ruin stack for the last instant GCD in the Bahamut window.
If movement in an encounter requires an instant GCD to replace a hardcast at a different timing you can shuffle the GCDs to a degree, however, be mindful as to how this can impact Wyrmwave timings.
Also keep in mind that one big goal is to reduce unnecessary Ruin II casts. Consider what sequence lets you achieve that given the situation unfolding.
Hopefully these openers provide a framework to think about when certain approaches are the more sensible choice for dealing DPS. As with any encounter, think about how your cooldowns map out as a fight progresses.