In this section we compare the role actions available to us.
Its primary use is mitigating damage from Magical actions.
Please see this Caster Mitigation document by my [Leviathan] Meru Lucis for tested cases of which Eden Savage mechanics can have their damage reduced by Addle as well as when to time it.
Note: Check with your healers/party where Addle is better used for mitigation
An old staple useful for progression & optimisation. It enables us to:
- Instantly cast Resurrection on a fallen party member.
- Make a hardcast spell instant for potency gains, movement, & to weave oGCDs afterwards
e.g. Ruin III, Miasma III & even Outburst.
Note: During progression, saving it for Resurrection should be your highest priority
Restores 500mp/tick for 7 ticks (3500mp total) & no longer halves enmity.
Note: If you are about to die, save it for post death mp recovery
Nullifies most knockbacks & draw ins for 6s duration, 120s recast.
Useful for the following encounters:
[e2s] Eden’s Gate: Descent (Savage)
Prevents the knockback from the Hand of Erebos’ Empty Hate (purple tether) mechanic.
[e3s] Eden’s Gate: Inundation (Savage)
Prevents the knockback from Tidal Waves.
Do not use it for any Tsunami mechanics.
[e4s] Eden’s Gate: Sepulchre (Savage)
Prevents the knockback from the Geocrush that happens before Titan’s Landslide or Fault Line phases.
- If Landslide is first, Surecast will also be up for the second Geocrush.
- If Fault Line (Car) is first, Surecast will not be up for the second Geocrush.