In this section we compare the role actions available to us.
Its primary use is mitigating damage from Magical actions.
Please see this Caster Mitigation document by [Leviathan] Meru Lucis for tested cases of which Eden Savage mechanics can have their damage reduced by Addle as well as when to time it.
Note: Check with your healers/party where Addle is better used for mitigation
An old staple useful for progression & optimisation. It enables us to:
- Instantly cast Resurrection on a fallen party member.
- Make a hardcast spell instant for potency gains, movement, & to weave oGCDs afterwards
e.g. Ruin III, Miasma III & even Outburst.
Note: During progression, saving it for Resurrection should be your highest priority
Restores 500mp/tick for 7 ticks (3500mp total) & no longer halves enmity.
Note: If you are about to die, save it for post death mp recovery
Nullifies most knockbacks & draw ins for 6s duration, 120s recast.
Useful for the following current encounters:
Cinder Drift (Extreme)
Prevents the knockback from Screech in the final phase before the meteor falls down, allowing for comfortable uptime at the safe comet and not being knocked into the death-wall.
Memoria Misera (Extreme)
Prevents the knockback from Electrified Gunshield’s Magitek Shock. Hit surecast when the gauge is at 75 or more.
[e5s] Eden’s Verse: Fulmination (Savage)
Prevents the knockback from Levinforce right after baiting thunderclouds.
[e6s] Eden’s Verse: Furor (Savage)
Prevents the knockback from the blue pulse markers during Garuda’s phase and Raktapaksa’s Conflag Strike phase.
[e8s] Eden’s Verse: Refulgence (Savage)
Prevents the knockback from Heavenly Strike during Diamond Frost and the mirror knockbacks during the third phase.