Shadowbringers

Parameters

Main Attributes

Your character’s base attributes are determined by your base determination, job attribute modifier and your clan (race).

In the following equation, all instances of “Attribute” should be replaced with the attribute you want to solve.

For example, if you are solving for your character’s base strength, then replace all instances of “Attribute” with “Strength”.

Despite removing main stat bonuses from the Traits window, players still retain these traits at their respective Stormblood levels. At Lv. 60+, your character gains +48 main stat as a “Trait.”

Attribute

Attribute = ⌊ LevelMod<sub>Lv, MAIN</sub> · ( JobMod<sub>Job, Attrib.</sub> /100 ) ⌋ + ClanMod<sub>Clan, Attrib.</sub> + Traits
Attribute = ⌊ LevelModLv, MAIN · ( JobModJob, Attrib. /100 ) ⌋ + ClanModClan, Attrib. + Traits

Total HP

Your character’s total HP is determined by your level’s base HP, your job’s HP modifier, your base Determination and your vitality. Tanks receive more HP per vitality due to their Tank Mastery trait.

At Lv. 80:

Non-Tank HP

Non-Tank HP = ⌊ LevelMod<sub>Lv, HP</sub> · ( JobMod<sub>Job, HP</sub> /100) ⌋ + ⌊ ( VIT - LevelMod<sub>Lv, MAIN</sub> ) · 22.1 ⌋
Non-Tank HP = ⌊ LevelModLv, HP · ( JobModJob, HP /100) ⌋ + ⌊ ( VIT - LevelModLv, MAIN ) · 22.1 ⌋

Tank HP

Tank HP = ⌊ LevelMod<sub>Lv, HP</sub> · ( JobMod<sub>Job, HP</sub> /100) ⌋ + ⌊ ( VIT - LevelMod<sub>Lv, MAIN</sub> ) · 31.5 ⌋
Tank HP = ⌊ LevelModLv, HP · ( JobModJob, HP /100) ⌋ + ⌊ ( VIT - LevelModLv, MAIN ) · 31.5 ⌋

MP Recovery Via Abilities

Your character’s MP return from skills such as Energy Drain and Refresh depends on the skill’s potency:

MP Returned

MP Returned = ⌊ Potency · 10000 / 1000 ⌋
MP Returned = ⌊ Potency · 10000 / 1000 ⌋

MP Per Tick

Your character recovers 2% mp per tick in combat, or 200 mp. Healers alone can increase this amount with PIE, or Piety.

Total MP Per Tick With Piety

Total MP Per Tick With Piety = ⌊ 150 · ( PIE - LevelMod<sub>Lv, MAIN</sub> ) / LevelMod<sub>Lv, DIV</sub> ⌋ + 200
Total MP Per Tick With Piety = ⌊ 150 · ( PIE - LevelModLv, MAIN ) / LevelModLv, DIV ⌋ + 200

Block Probability

The probability of blocking is determined by your Block Rate and level. No change in 5.0.

p(BLK)

p(BLK) = ⌊ ( 30 · Block Rate ) / LevelMod<sub>Lv, DIV</sub> + 10 ⌋
p(BLK) = ⌊ ( 30 · Block Rate ) / LevelModLv, DIV + 10 ⌋

Direct Hit Probability

The probability of a Direct Hit occurring depends on your Direct Hit Rate (DHR) and level. No change in 5.0.

p(DHR)

p(DHR) = ⌊ 550 · ( DHR - LevelMod<sub>Lv, SUB</sub> )/ LevelMod<sub>Lv, DIV</sub> ⌋ / 10
p(DHR) = ⌊ 550 · ( DHR - LevelModLv, SUB )/ LevelModLv, DIV ⌋ / 10

Critical Hit Probability

The probability of a Critical Hit occurring depends on your Critical Hit Rate (CHR) and level. No change in 5.0.

p(CHR)

p(CHR) = ⌊ 200 · ( CHR - LevelMod<sub>Lv, SUB</sub> )/ LevelMod<sub>Lv, DIV</sub>  + 50 ⌋ / 10
p(CHR) = ⌊ 200 · ( CHR - LevelModLv, SUB )/ LevelModLv, DIV + 50 ⌋ / 10