The Bozjan Southern Front FFXIV 6.11

Lost Actions

Lost Actions

Lost actions are a special type of duty action exclusive to the Bozjan southern front. They have various effects, including those used for attacking, healing, and reviving allies. Their effective use may turn the tide of battle in your fight against the IVth Imperial Legion.

Lost actions are unlocked after reaching Resistance rank 2 and progressing the quest line.

Forgotten Fragments And The Lost Finds Cache

During their expeditions into the front, players will obtain items known as “forgotten fragments.” These can be examined by a Resistance appraiser at Utya’s Aegis (X:15.3 Y:30.1), transforming them into lost actions.

While unidentified fragments can be placed in your inventory, those transformed into lost actions are stored in the lost finds cache, which can hold up to 200 copies of any lost action.

Lost Finds Holster

To use lost actions in battle, they must first be moved from the lost finds cache to the lost finds holster.

Lost Finds Cache & Holster
Lost Finds Cache & Holster

It should be noted, however, that the lost finds holster has a limited capacity. While this limit can be increased with a higher Resistance rank, you must choose carefully which actions to take into battle.

Up to 10 combinations of your favorite lost actions can be saved as sets.

How To Manage Your Lost Finds Sets
How To Manage Your Lost Finds Sets

Once a set has been loaded, your selection of actions can be confirmed in the Lost Finds Holster window.

How To Access Your Lost Finds Holster
How To Access Your Lost Finds Holster

Using Lost Actions

While most lost actions must be converted into duty actions before they are used, some can be used directly from the holster as items.

Using As Duty Actions

Lost actions are kept in the lost finds holster until they are assigned as duty actions.

Lost actions assigned as duty actions will not be lost upon exiting the Bozjan southern front.

Lost Actions As Duty Actions
Lost Actions As Duty Actions

When two duty actions are set, the controls are as follows:

  • Duty Action 1: RT + Right Thumb-click (R2 + R3)
  • Duty Action 2: LT + Right Thumb-click (L2 + R3)

Using As Items

Lost actions categorized as items can be used directly from the lost finds holster to activate their effects. They may also be assigned to your hotbar, making them ideal for use in emergencies.

Field Records

As you progress through quests on the Bozjan southern front, a field record will be added to your collection. Furthermore, completion of certain quests, skirmishes, and critical engagements in the Bozjan southern front will earn you sheaves of notes. These notes can then be used to add entries to the field record.

If you should find sheaves of notes already added to your field record, they can be traded to the Resistance historian at Utya’s Aegis (X:15.0 Y:29.1) for various goods.

Lost Finds Actions List

This section will be revised and polished as we learn more about the Lost Actions.

Not yet updated for Patch 5.45 and Delubrum Reginae

Offensive Lost Actions (9 Actions)

Action Name Source Effect
Lost Focus Forgotten Fragment of Violence Grants a stack of Boost, up to a maximum of 16.
Boost Bonus: Increases potency of next weaponskill by 15% per stack
Duration: 30s
Effect ends upon using another lost action.
Shares a recast timer with all other weaponskills and spells.
Lost Font of Magic Forgotten Fragment of Sagacity  
Lost Font of Power Forgotten Fragment of Sagacity  
Lost Slash Forgotten Fragment of Violence  
Lost Death Forgotten Fragment of Violence  
Banner of Noble Ends Forgotten Fragment of Resolve  
Banner of Honored Sacrifice Forgotten Fragment of Resolve  
Banner of Honed Acuity Forgotten Fragment of Resolve  
Lost Fair Trade Forgotten Fragment of Caprice  


Defensive Lost Actions (4 Actions)

Action Name Source Effect
Lost Manawall Forgotten Fragment of Caution Temporarily applies Heavy to self, while reducing damage taken by 90% and nullifying most knockback and draw-in effects.
Duration: 6s
Banner of Tireless Conviction Forgotten Fragment of Resolve  
Banner of Firm Resolve Forgotten Fragment of Resolve  
Lost Incense Forgotten Fragment of Caution Gesture threateningly, placing yourself at the top of a target’s enmity list.
Additional Effect: Enmity generation is increased and damage taken is reduced by 20%
Duration: 20s


Restorative Lost Actions (6 Actions)

Action Name Source Effect
Banner of Solemn Clarity Forgotten Fragment of Resolve  
Lost Cure Forgotten Fragment of Caution Restores target’s HP.
Cure Potency: 15,000
Lost Cure II Forgotten Fragment of Compassion Restores target’s HP.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Lost Cure III Forgotten Fragment of Caution Restores HP of target and all party members nearby target.
Cure Potency: 15,000
Lost Cure IV Forgotten Fragment of Compassion Restores HP of target and all party members nearby target.
Cure Potency: 21,700
Spirit of the Savior Effect: Regen
Cure Potency: 6,000
Duration: 21s
Lost Arise Forgotten Fragment of Compassion Restores 100% of target’s HP, even if target is KO’d.
If the target was weakened at the time of Raise, the weakness effect will be removed.


Beneficial Lost Actions (7 Actions)

Action Name Source Effect
Lost Spellforge   Grants the effect of Lost Spellforge to self or target ally.
Lost Spellforge Effect: All attacks deal magic damage. However, all bonuses to damage dealt are determined by the attack’s base damage type.
Duration: 300s
Effect cannot be stacked with Lost Steelsting.
Lost Steelsting   Grants the effect of Lost Steelsting to self or target ally.
Lost Steelsting Effect: All attacks deal physical damage. However, all bonuses to damage dealt are determined by the attack’s base damage type.
Duration: 300s
Effect cannot be stacked with Lost Spellforge.
Lost Protect Forgotten Fragment of Caution  
Lost Shell Forgotten Fragment of Caution  
Lost Reflect Forgotten Fragment of Support  
Lost Stoneskin Forgotten Fragment of Support  
Lost Bravery Forgotten Fragment of Support  


Tactical Lost Actions (4 Actions)

Action Name Source Effect
Lost Stealth Forgotten Fragment of Caution  
Lost Swift Forgotten Fragment of Ingenuity  
Lost Font of Skill Forgotten Fragment of Sagacity  
Lost Mimic Forgotten Fragment of Caprice  


Detrimental Lost Actions (3 Actions)

Action Name Source Effect
Lost Paralyse III Forgotten Fragment of Ingenuity  
Lost Banish III Forgotten Fragment of Ingenuity  
Lost Dispel Forgotten Fragment of Ingenuity  


Action Name Source Effect
Dynamis Dice Forgotten Fragment of Caprice  
Resistance Phoenix   Resurrects target to a weakened state.
Resistance Reraiser   Grants a 70% chance of automatic revival upon KO.
Duration: 180m
Resistance Potion Kit   Grants Auto-potion to self.
Auto-potion Effect: Restores HP automatically when HP falls below 50%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-potion effect to end is reduced to 10%
Shares a recast timer with Resistance Ether Kit and Resistance Medikit.
Resistance Ether Kit   Grants Auto-ether to self.
Auto-ether Effect: Restores MP automatically when MP falls below 20%
Duration: 600s
When triggered, there is a 50% chance the effect will end.
Spirit of the Breathtaker Effect: Chance for Auto-ether effect to end is reduced to 10%
Shares a recast timer with Resistance Potion Kit and Resistance Medikit.
Resistance Medikit   Removes a single detrimental effect from self. When not suffering from detrimental effects, creates a barrier that protects against most status ailments. The barrier is removed after curing the next status ailment suffered.
Effect cannot be stacked with similar barrier actions.
Duration:30m
Resistance Potion   Shares a recast timer with Resistance Potion Kit and Resistance Ether Kit.
Gradually restores HP.
Cure Potency: 5,000
Duration: 40s
Essence of the Aetherweaver   Increases damage dealt by 80%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the of the Martialist   Increases damage dealt by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Saviour   Increases healing potency by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Veteran   Increases physical defense by 150%, magic defense by 45%, and maximum HP by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Platebearer   Increases defense by 80% and maximum HP by 45%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Guardian   Increases defense by 30% and maximum HP by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Ordained   Increases damage dealt by 20%, healing potency by 25%, and maximum MP by 50%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Skirmisher   Increases damage dealt by 20% and critical hit rate by 15%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Watcher   Reduces maximum HP by 5% while increasing evasion by 40%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Profane   Reduces healing potency by 70% while increasing damage dealt by 100%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Irregular   Increases damage dealt by 90% and damage taken by 200% while reducing maximum HP by 30%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Breathtaker   Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Bloodsucker   Increases damage dealt by 40%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Beast   Increases defense by 50% and maximum HP by 45%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Essence of the Templar   Increases defense by 50%, maximum HP by 45%, and damage dealt by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Aetherweaver   Increases damage dealt by 96%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Martialist   Increases damage dealt by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Saviour   Increases healing potency by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Veteran   Increases physical defense by 180%, magic defense by 54%, and maximum HP by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Platebearer   Increases defense by 96% and maximum HP by 54%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Guardian   Increases defense by 36% and maximum HP by 12%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Ordained   Increases damage dealt by 24%, healing potency by 30%, and maximum MP by 60%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Skirmisher   Increases damage dealt by 24% and critical hit rate by 18%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Watcher   Reduces maximum HP by 3% while increasing evasion by 48%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Profane   Reduces healing potency by 70% while increasing damage dealt by 120%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Irregular   Increases damage dealt by 108% and damage taken by 200% while reducing maximum HP by 30%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Breathtaker   Increases poison resistance and movement speed, including mount speed, and increases evasion by 20%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Bloodsucker   Increases damage dealt by 48%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Beast   Increases defense by 60% and maximum HP by 54%.
Additional Effect: Absorb a portion of damage dealt as HP
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.
Deep Essence of the Templar   Increases defense by 60%, maximum HP by 54%, and damage dealt by 72%.
Effect ends upon reuse.
Cannot be used with other Essence or Deep Essence actions.