Stats

Tenacity

7.0 Changes With Dawntrail

Tenacity has had its scaling changed with Dawntrail’s release.

Our preliminary testing indicates that the coefficient has gone up from 100 to 112 for the damage multiplier and outgoing healing.

Testing has also shown that the incoming mitigation scales more than the other functions and is now 200.

Explaining Tenacity

Tenacity is a Tank only linear multiplier that affects all of your outgoing and incoming damage, as well as outgoing healing. It does not affect the heals you receive. It does nothing for non-tanks.

Its coefficient was 100 and it tiers to the 1000th (changing by 0.001).

7.0’s release saw Tenacity’s scaling change.

Its coefficient for damage and outgoing healing is 112 and incoming damage mitigation is 200.

At Level 100 each tier of Tenacity happens every 24.821… (2780/112) points for damage and healing. This means that the tiers will either be +25 or +24 points.

At level 100 each tier every 13.9 (2780/200) points. This means that the tiers will either be +14 or +13 points.

There are no buffs that directly affect Tenacity other than increases with food.

Due to being a linear function, Tenacity’s value has relative diminishing returns the more of it you have. That is to say the average DPS increase from going from a multiplier of 1.010 to 1.011 is worth less than the gain from 1.009 to 1.010.

The mitigation it provides stacks multiplicatively with other damage reduction cooldowns and passives.

Formulae

  • Outgoing Damage & Healing: f(TNC) = 1000 + ⌊ 112 × ( TNC - Level Lv, SUB )/ Level Lv, DIV ⌋
  • Incoming Damage Mitigation: f(TNC) = 1000 - ⌊ 200 × ( TNC - Level Lv, SUB )/ Level Lv, DIV ⌋

For level specific variables variables such as Level Lv, MAIN and Level Lv, DIV, refer to Level Modifiers page.

Lv. 100 Spreadsheet Example

  • Outgoing Damage & Healing: =(1000+INT(112*(Ten-420)/2780))/1000
  • Incoming Damage Mitigation: =(1000-INT(200*(Ten-420)/2780))/1000

Tenacity Stat Tiers